![]() What other tools should I be looking at? By tools I mean Unity concepts I didn't mention above. GridLayout on a canvas? Absolute coords? TileMap? But I'm not really sure the best approach to that either. My gut reaction is that I should just instantiate a bunch of colored squares at first. Should I even use TileMap for this? It doesn't seem like I need that kind of power. I'm not sure how common that is in this ecosystem. how do I place my canvas for the game board in that position relative to all the other UI elements? I'm a C++ application developer so if I'm doing UI at all I'm used to layout systems. But then how do those components typically get positioned? Is it common practice to place by absolute coordinates? Or 1 Canvas for the game board, and 1 canvas that contains a single overlay with all of the other UI components. How do you approach Canvases in Unity? I could see this being split into 5 separate Canvases, one for each local body of UI. GameObjects (these seem fundamental to Unity, heh).Īfter researching these topics, and playing around a bit, here are my initial questions:.These are the parts of Unity I've investigated: if someone can point me to the correct tools that would lead to a successful implementation of this game. I'm starting off with this simple little 2D game and I'm wondering. ![]() Now I'm getting into Unity and C# and I'm ironically overwhelmed with the domain. So I come from C++ land where I've always done every little thing myself.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |